Sky Striker Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
DARK 4
Sky Striker Ace - Raye
  • ATK:

  • 1500

  • DEF:

  • 1500


(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.

Sky Striker Ace - Roze
Sky Striker Ace - Roze
Sky Striker Ace - Roze
LIGHT 4
Sky Striker Ace - Roze
  • ATK:

  • 1500

  • DEF:

  • 1500


If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Forbidden Droplet
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Radiant Typhoon Vision
              Radiant Typhoon Vision
              Radiant Typhoon Vision
              Spell Quick
              Radiant Typhoon Vision

                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

                Reinforcement of the Army
                Reinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  Sky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Sky Striker Mecha - Hornet Drones
                  Spell Quick
                  Sky Striker Mecha - Hornet Drones

                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                    Sky Striker Mecha - Shark Cannon
                    Sky Striker Mecha - Shark Cannon
                    Sky Striker Mecha - Shark Cannon
                    Spell Quick
                    Sky Striker Mecha - Shark Cannon

                      If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

                      Sky Striker Mecha - Widow Anchor
                      Sky Striker Mecha - Widow Anchor
                      Sky Striker Mecha - Widow Anchor
                      Spell Quick
                      Sky Striker Mecha - Widow Anchor

                        If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Sky Striker Mobilize - Engage!
                        Spell Normal
                        Sky Striker Mobilize - Engage!

                          If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                          Sky Striker Mobilize - Linkage!
                          Sky Striker Mobilize - Linkage!
                          Sky Striker Mobilize - Linkage!
                          Spell Quick
                          Sky Striker Mobilize - Linkage!

                            If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.

                            Sky Striker Special Maneuver - Lemnisgate!
                            Sky Striker Special Maneuver - Lemnisgate!
                            Sky Striker Special Maneuver - Lemnisgate!
                            Spell Quick
                            Sky Striker Special Maneuver - Lemnisgate!

                              Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.

                              The Fallen & The Virtuous
                              The Fallen & The Virtuous
                              The Fallen & The Virtuous
                              Spell Quick
                              The Fallen & The Virtuous

                                (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.

                                Triple Tactics Talent
                                Triple Tactics Talent
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                  Tag(s):

                                  Triple Tactics Thrust
                                  Triple Tactics Thrust
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                    Different Dimension Ground
                                    Different Dimension Ground
                                    Different Dimension Ground
                                    Trap Normal
                                    Different Dimension Ground

                                      This turn, any monster sent to the GY is banished instead.

                                      Solemn Judgment
                                      Solemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                        Tag(s):

                                        Extra Deck

                                        Albion the Branded Dragon
                                        Albion the Branded Dragon
                                        Albion the Branded Dragon
                                        DARK 8
                                        Albion the Branded Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

                                        Prototype Sky Striker Ace - Amatsu
                                        Prototype Sky Striker Ace - Amatsu
                                        Prototype Sky Striker Ace - Amatsu
                                        DARK
                                        Prototype Sky Striker Ace - Amatsu
                                        • ATK:

                                        • 1500

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.

                                        S:P Little Knight
                                        S:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                        Sky Striker Ace - Azalea
                                        Sky Striker Ace - Azalea
                                        Sky Striker Ace - Azalea
                                        DARK
                                        Sky Striker Ace - Azalea
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Top-Left

                                        Bottom-Right


                                        2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                                        Sky Striker Ace - Camellia
                                        Sky Striker Ace - Camellia
                                        Sky Striker Ace - Camellia
                                        DARK
                                        Sky Striker Ace - Camellia
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Top-Right

                                        Bottom-Left


                                        2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.

                                        Sky Striker Ace - Hayate
                                        Sky Striker Ace - Hayate
                                        Sky Striker Ace - Hayate
                                        WIND
                                        Sky Striker Ace - Hayate
                                        • ATK:

                                        • 1500

                                        • LINK-1

                                        Link Arrow:

                                        Bottom-Left


                                        1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.

                                        Sky Striker Ace - Kagari
                                        Sky Striker Ace - Kagari
                                        Sky Striker Ace - Kagari
                                        FIRE
                                        Sky Striker Ace - Kagari
                                        • ATK:

                                        • 1500

                                        • LINK-1

                                        Link Arrow:

                                        Top-Left


                                        1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                        Sky Striker Ace - Shizuku
                                        Sky Striker Ace - Shizuku
                                        Sky Striker Ace - Shizuku
                                        WATER
                                        Sky Striker Ace - Shizuku
                                        • ATK:

                                        • 1500

                                        • LINK-1

                                        Link Arrow:

                                        Top-Right


                                        1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.

                                        Sky Striker Ace - Zeke
                                        Sky Striker Ace - Zeke
                                        Sky Striker Ace - Zeke
                                        DARK
                                        Sky Striker Ace - Zeke
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Bottom


                                        2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.

                                        Sky Striker Ace = Zero
                                        Sky Striker Ace = Zero
                                        Sky Striker Ace = Zero
                                        LIGHT
                                        Sky Striker Ace = Zero
                                        • ATK:

                                        • 2000

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.

                                        Ecclesia and the Dark Dragon
                                        Ecclesia and the Dark Dragon
                                        Ecclesia and the Dark Dragon
                                        LIGHT 8
                                        Ecclesia and the Dark Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2500


                                        1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.

                                        Main: 59 Extra: 15

                                        3 cardCooky☆Yummy 3 cardCooky☆Yummy
                                        Cooky☆Yummy
                                        LIGHT 1
                                        Cooky☆Yummy
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 0


                                        If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.


                                        1 cardCupsy☆Yummy
                                        1 cardCupsy☆Yummy
                                        Cupsy☆Yummy
                                        LIGHT 1
                                        Cupsy☆Yummy
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1600


                                        If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cupsy☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Yummy" card from your Deck to your hand, except "Cupsy☆Yummy", or, if this card was Special Summoned by the effect of a Synchro Monster, you can draw 1 card instead. You can only use this effect of "Cupsy☆Yummy" once per turn.


                                        2 cardDroll & Lock Bird
                                        2 cardDroll & Lock Bird
                                        Droll & Lock Bird
                                        WIND 1
                                        Droll & Lock Bird
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                        1 cardFabled Lurrie 1 cardFabled Lurrie
                                        Fabled Lurrie
                                        LIGHT 1
                                        Fabled Lurrie
                                        • ATK:

                                        • 200

                                        • DEF:

                                        • 400


                                        If this card is discarded to the GY: Special Summon it.


                                        2 cardFiendsmith Engraver
                                        2 cardFiendsmith Engraver
                                        Fiendsmith Engraver
                                        LIGHT 6
                                        Fiendsmith Engraver
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 2400


                                        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                        1 cardLacrima the Crimson Tears 1 cardLacrima the Crimson Tears
                                        Lacrima the Crimson Tears
                                        LIGHT 4
                                        Lacrima the Crimson Tears
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 1200


                                        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                                        3 cardLollipo☆Yummy 3 cardLollipo☆Yummy
                                        Lollipo☆Yummy
                                        LIGHT 1
                                        Lollipo☆Yummy
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 1200


                                        If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Lollipo☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 card in your opponent's GY; shuffle it into the Deck, or, if this card was Special Summoned by the effect of a Synchro Monster, you can banish that card instead. You can only use this effect of "Lollipo☆Yummy" once per turn.


                                        3 cardMarshmao☆Yummy
                                        3 cardMarshmao☆Yummy
                                        Marshmao☆Yummy
                                        LIGHT 1
                                        Marshmao☆Yummy
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 600


                                        If you control no monsters, or all monsters you control are LIGHT Beast monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Yummy" Spell/Trap from your GY to your hand, or, if this card was Special Summoned by the effect of a Synchro Monster, you can place 1 "Yummy" Field Spell or 1 "Yummy" Continuous Spell/Trap from your Deck or banishment, face-up on your field instead. You can only use each effect of "Marshmao☆Yummy" once per turn.


                                        3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                        Mulcharmy Fuwalos
                                        WIND 4
                                        Mulcharmy Fuwalos
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 600


                                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                        3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                        Nibiru, the Primal Being
                                        LIGHT 11
                                        Nibiru, the Primal Being
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 600


                                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                        3 cardAsh Blossom & Joyous Spring
                                        3 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        2 cardEffect Veiler 2 cardEffect Veiler
                                        Effect Veiler
                                        LIGHT 1
                                        Effect Veiler
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                        2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                        Ghost Belle & Haunted Mansion
                                        EARTH 3
                                        Ghost Belle & Haunted Mansion
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                        2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                                        Ghost Ogre & Snow Rabbit
                                        LIGHT 3
                                        Ghost Ogre & Snow Rabbit
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                        3 cardValerifawn, Mystical Beast of the Forest 3 cardValerifawn, Mystical Beast of the Forest
                                        Valerifawn, Mystical Beast of the Forest
                                        EARTH 2
                                        Valerifawn, Mystical Beast of the Forest
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 900


                                        You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.


                                        1 cardCalled by the Grave
                                        1 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          1 cardCrossout Designator
                                          1 cardCrossout Designator
                                          Crossout Designator
                                          Spell Quick
                                          Crossout Designator

                                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                            Tag(s):

                                            1 cardFiendsmith's Tract
                                            1 cardFiendsmith's Tract
                                            Fiendsmith's Tract
                                            Spell Normal
                                            Fiendsmith's Tract

                                              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                              2 cardForbidden Droplet 2 cardForbidden Droplet
                                              Forbidden Droplet
                                              Spell Quick
                                              Forbidden Droplet

                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                Tag(s):

                                                1 cardObedience Schooled
                                                1 cardObedience Schooled
                                                Obedience Schooled
                                                Spell Normal
                                                Obedience Schooled

                                                  If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                                                  1 cardOne for One
                                                  1 cardOne for One
                                                  One for One
                                                  Spell Normal
                                                  One for One

                                                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                    1 cardSky Striker Mecha - Hornet Drones
                                                    1 cardSky Striker Mecha - Hornet Drones
                                                    Sky Striker Mecha - Hornet Drones
                                                    Spell Quick
                                                    Sky Striker Mecha - Hornet Drones

                                                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                      2 cardSky Striker Mobilize - Engage! 2 cardSky Striker Mobilize - Engage!
                                                      Sky Striker Mobilize - Engage!
                                                      Spell Normal
                                                      Sky Striker Mobilize - Engage!

                                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                        1 cardTriple Tactics Talent
                                                        1 cardTriple Tactics Talent
                                                        Triple Tactics Talent
                                                        Spell Normal
                                                        Triple Tactics Talent

                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                          Tag(s):

                                                          3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                          Triple Tactics Thrust
                                                          Spell Normal
                                                          Triple Tactics Thrust

                                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                            1 cardYummy☆Surprise 1 cardYummy☆Surprise
                                                            Yummy☆Surprise
                                                            Spell Quick
                                                            Yummy☆Surprise

                                                              Activate 1 of these effects (but you can only use each effect of "Yummy☆Surprise" once per turn); ● Target 2 LIGHT Beast monsters you control and 2 cards your opponent controls; return them to the hand. ● Special Summon 1 "Yummy" monster from your hand or GY, but it cannot attack directly this turn. ● Return 1 Field Spell from your face-up field or GY to the hand, then you can place 1 "Yummy" Field Spell from your hand, face-up on your field.


                                                              1 cardYummyusment★Acroquey 1 cardYummyusment★Acroquey
                                                              Yummyusment★Acroquey
                                                              Spell Field
                                                              Yummyusment★Acroquey

                                                                If you Synchro Summon a LIGHT Beast Synchro Monster: You can target 1 card your opponent controls; destroy it. If a face-up monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Yummy" monster from your Deck. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order. You can only use each effect of "Yummyusment★Acroquey" once per turn.


                                                                1 cardYummyusment☆Mignon 1 cardYummyusment☆Mignon
                                                                Yummyusment☆Mignon
                                                                Spell Field
                                                                Yummyusment☆Mignon

                                                                  "Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.


                                                                  2 cardDominus Purge 2 cardDominus Purge
                                                                  Dominus Purge
                                                                  Trap Normal
                                                                  Dominus Purge

                                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                                    3 cardEvenly Matched 3 cardEvenly Matched
                                                                    Evenly Matched
                                                                    Trap Normal
                                                                    Evenly Matched

                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                      Infinite Impermanence
                                                                      Trap Normal
                                                                      Infinite Impermanence

                                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                        1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                                                        Fiendsmith's Desirae
                                                                        LIGHT 9
                                                                        Fiendsmith's Desirae
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 2400


                                                                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                        1 cardFiendsmith's Lacrima
                                                                        1 cardFiendsmith's Lacrima
                                                                        Fiendsmith's Lacrima
                                                                        LIGHT 6
                                                                        Fiendsmith's Lacrima
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 2400


                                                                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                        1 cardFiendsmith's Requiem 1 cardFiendsmith's Requiem
                                                                        Fiendsmith's Requiem
                                                                        LIGHT
                                                                        Fiendsmith's Requiem
                                                                        • ATK:

                                                                        • 600

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Bottom


                                                                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                        1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                                                        Fiendsmith's Sequence
                                                                        LIGHT
                                                                        Fiendsmith's Sequence
                                                                        • ATK:

                                                                        • 1200

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Bottom-Left

                                                                        Bottom-Right


                                                                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                        1 cardLinkuriboh
                                                                        1 cardLinkuriboh
                                                                        Linkuriboh
                                                                        DARK
                                                                        Linkuriboh
                                                                        • ATK:

                                                                        • 300

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Bottom


                                                                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                        1 cardReprodocus 1 cardReprodocus
                                                                        Reprodocus
                                                                        EARTH
                                                                        Reprodocus
                                                                        • ATK:

                                                                        • 800

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Top

                                                                        Bottom


                                                                        2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                                        1 cardS:P Little Knight
                                                                        1 cardS:P Little Knight
                                                                        S:P Little Knight
                                                                        DARK
                                                                        S:P Little Knight
                                                                        • ATK:

                                                                        • 1600

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Left

                                                                        Right


                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                        1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                                                        Salamangreat Almiraj
                                                                        FIRE
                                                                        Salamangreat Almiraj
                                                                        • ATK:

                                                                        • 0

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Bottom-Right


                                                                        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                        1 cardSky Striker Ace - Camellia 1 cardSky Striker Ace - Camellia
                                                                        Sky Striker Ace - Camellia
                                                                        DARK
                                                                        Sky Striker Ace - Camellia
                                                                        • ATK:

                                                                        • 1500

                                                                        • LINK-2

                                                                        Link Arrow:

                                                                        Top-Right

                                                                        Bottom-Left


                                                                        2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                                                        1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                                                        Sky Striker Ace - Kagari
                                                                        FIRE
                                                                        Sky Striker Ace - Kagari
                                                                        • ATK:

                                                                        • 1500

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Top-Left


                                                                        1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                        1 cardYummy★Snatchy
                                                                        1 cardYummy★Snatchy
                                                                        Yummy★Snatchy
                                                                        LIGHT
                                                                        Yummy★Snatchy
                                                                        • ATK:

                                                                        • 600

                                                                        • LINK-1

                                                                        Link Arrow:

                                                                        Bottom


                                                                        1 Level 4 or lower LIGHT Beast monster If this card is Special Summoned: You can place 1 "Yummy" Field Spell from your hand or Deck, face-up on your field, also you cannot Link Summon Link-3 or higher Link Monsters for the rest of this turn. You can only use this effect of "Yummy★Snatchy" once per turn. Once per Chain, during the Main Phase or your opponent's Battle Phase (Quick Effect): You can pay 100 LP; immediately after this effect resolves, Synchro Summon using monsters you control as material, including a "Yummy" monster.


                                                                        1 cardCooky★Yummy Way 1 cardCooky★Yummy Way
                                                                        Cooky★Yummy Way
                                                                        LIGHT 2
                                                                        Cooky★Yummy Way
                                                                        • ATK:

                                                                        • 1600

                                                                        • DEF:

                                                                        • 0


                                                                        1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                                                        1 cardCupsy★Yummy Way
                                                                        1 cardCupsy★Yummy Way
                                                                        Cupsy★Yummy Way
                                                                        LIGHT 2
                                                                        Cupsy★Yummy Way
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 2200


                                                                        1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                                                        1 cardLollipo★Yummy Way 1 cardLollipo★Yummy Way
                                                                        Lollipo★Yummy Way
                                                                        LIGHT 2
                                                                        Lollipo★Yummy Way
                                                                        • ATK:

                                                                        • 1200

                                                                        • DEF:

                                                                        • 1200


                                                                        1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Lollipo★Yummy Way" once per turn. If this card is Synchro Summoned: You can Special Summon 2 "Yummy" monsters from your GY, but negate their effects. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.


                                                                        1 cardD/D/D Wave High King Caesar 1 cardD/D/D Wave High King Caesar
                                                                        D/D/D Wave High King Caesar
                                                                        WATER
                                                                        D/D/D Wave High King Caesar
                                                                        • ATK:

                                                                        • 2800

                                                                        • DEF:

                                                                        • 1800


                                                                        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                                        tcg
                                                                        Sky Striker
                                                                        5







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